

Although to be fair, I don't know of any Neo Geo games that push the system any harder than what the hardest games did on the SNES, so I'm sure there's extra room for improvement on the Neo Geo too, maybe just not quite as much.

Tepples wrote:until the Super Famicom's ceiling was hit

Aside for some freak situations, I can't even think of a time any game routinely pushes the bandwidth to even 3/4s. Actually, even in later games, the lack of "BG layers" is odd. You could have used it towards sprites, which it then wouldn't have enough bandwith to cover the width of the screen like the fix layer, but I mean, come on. I still think the fix layer is a waste of perfectly good bandwidth. If this sets it over the M92's bandwidth is a mystery to me though. Konami makes a new system for every game, and Sega had a million different arcade boards, with the ones being put into production at that time probably costing as much as an amusement park ride) it's also more than likely streaming more data required to get all that stuff to display in the first place considering you're dealing with only sprites that have more data than a simple background tile. Well, I actually don't know, because although the number of pixels it can display horizontally including overdraw is most likely lower than its closest (as in year made) competitor I can think of, the Irem M92, (unless Mame's Irem M92 driver accuracy is the problem, somehow Gunforce II never experiences sprite pixels per scan line problems) (CPS1 was made significantly earlier, and the CPS2 was made significantly later. Really, the Neo Geo doesn't have seemed to be any more powerful than the other arcade boards of the era. I don't think it was until 1995 that Neo Geo games started to look consistently good. The following don't look like anything that wasn't done already done on the SNES, and would certainly be possible if it weren't for BG (that actually seemed more emphasized in the earlier titles) than scrolling in some of the games. I think a lot or people have forgotten how mediocre most Neo Geo games looked for the couple of years or the systems life. That's obviously what they were trying to push at the start. Ccovell wrote:At the launch of the Neo-Geo, most of SNK's own NG games had rather drab graphics, but tons of voice samples.
